1. El Mito de la Causalidad y el Pánico Moral.
La mayoría de las voces en la comunidad de jugadores y académicos rechazan categóricamente la idea de que los videojuegos violentos conduzcan a la violencia en el mundo real. Este argumento es visto como una repetición de pánicos morales pasados, como el pánico satánico de los 80, y una distracción de problemas sociales más profundos.
- No reputable study has found any link between violent video games and physical violence. Its just another manifestation of the satanic panic of the 1980s.
- No. Fuck no. Video games do not cause violence. I regularly play fortnite and have no desire to do the same.
- This. It will forever be insane to me people think games cause violence. Inability to control ones anger causes violence. As well as learned behavior causes violence in some. Not the games.
- If video games cause real-world violence, then playing cooking mama should make me a 3-star michelin chef at a restaurant.
2. La Violencia como Mecánica Central y Elección de Diseño.
A pesar del consenso sobre la falta de causalidad directa, la violencia sigue siendo un tema central en el diseño de juegos. Se debate si la violencia es la forma de interacción por defecto debido a su facilidad de programación o si es una herramienta narrativa que, en algunos casos, puede ser catártica o crítica.
- Dnd is a game built and designed for combat. Even if you, as a group, rarely use it for that purpose, the game as it is designed and published and sold is meant to simulate a world of violence.
- I dont know why i like playing violence but feel disgust at seeing the violence actually happen.
- Worlds in chaos hot game design take time games that are interested in problematizing violence often benefit from including violence that is actually satisfying and even fun if players arent interested in engaging in the behavior youre calling into question, thats just a moralizing mess.
- I want more rpgs with more violence and more sex and more horrible worlds and combat rules and weapons ways to interact with the world through violence actually.
- Considering how many video games revolve around violence, i think there is something genuinely subversive in asking, what if video games werent about killing?
3. La Instrumentalización de la Violencia y la Propaganda.
Una preocupación moderna es cómo la estética y la modalidad de los videojuegos se utilizan para normalizar o gamificar la violencia real, especialmente en contextos militares o políticos, lo que podría desensibilizar a las personas o servir como propaganda.
- The fact that drone warfare is actually identical in how humans interact with a video game is why its not silly to say they are related.
- Its not about video games causing violence, its about fascists trying to make real life violence more abstract and thus easier to perform by making it resemble a video game.
- The real risk of violence in video games is that it can be turned into government propaganda which obscures real threats under the friendliness of pop gaming culture.
- The us government is literally equating human lives to a parasitic scourge and using microsofts biggest mascot to endorse that message. A message that implies and normalizes extreme acts of violence to irl people.
- I have never seen the appeal of violent video games, where shooting people is entertainment digital or not, its a sickness i worry what the normalisation of _actual_ snuff videos ukrainerussia, the violence in gaza, the us celebrating bombing boats in the pacific, is gradually doing to all of us.
4. Censura y Restricciones de Contenido.
Las plataformas y los gobiernos continúan lidiando con la representación de la violencia, implementando nuevas políticas de restricción de edad y censura, especialmente para el contenido gráfico y realista, lo que afecta a creadores y juegos esperados como GTA 6.
- Youtube will change its guidelines on violence in video games on november 17 and begin age-restricting content featuring realistic human characters that focuses on scenes of torture or scenes of mass violence against non-combatants.
- Youtube is updating its policy to age-restrict more content containing video game scenes with graphic violence, the company.
- The important one that is going to suck for a lot of creators, including myself, is basically no violence in realistic graphic games. This is mainly towards non combatants but what from i have heard this can be from any violence in a realistic graphic game.
- I dont know why i chose violencei mean non-metallic metal nmm for this. Warhammer40k sword master guilliman because apparently building shouldnt be the hardest part of miniatures.