1. La Inflación de Poder (Power Creep) y el Diseño de Juegos.
La comunidad de jugadores expresa frustración por la rápida y constante escalada de poder en los nuevos lanzamientos, especialmente en Magic: The Gathering, donde las cartas de Universes Beyond y los sets modernos están redefiniendo los límites de lo que se considera jugable, a menudo dejando obsoletas las colecciones anteriores.
- The tcg has had this issue where it throws a ton of power creep at you and doesnt give you a lot of tools to play against it until later.
- I played the avatar the last airbender mtg prerelease last night. Went 1-2. This guy feels broken as heck, i bet he gets banned. But boy howdy talk about power creep.
- Will someone fix magic the gatherings power creep please magicthegathering.
- Spider-man and avatar are the mercadian masques sets for this generation. A major power down to try and reset some of the power creep found in standard magic.
2. La Métrica del Poder en las Cartas y las Habilidades.
Se discute cómo las estadísticas de Ataque/Defensa (Power/Toughness) y las habilidades de las cartas definen su viabilidad. Los jugadores buscan cartas con valores de poder desproporcionadamente altos para su coste o efectos que permitan manipular estas estadísticas de manera exponencial, como en Marvel Snap o en los formatos de Commander.
- I have two copies of this card and just now realizing its 24 powertoughness. Aint no one wanting to block dati need to play this more.
- Me what if i were to build a commander deck using only creatures with 6 power and 7 toughness? my wife oh my god please dont.
- Yellow character st29-013 c 5 cost 600 power strike egghead cp0 counter 100 trigger k.o. Up to 1 of your opponents characters with a cost equal to or less than total of your and your opponents life cards.
- The key to cerebro is that the deck buffs almost every card you have out. Patriot will not. Plus a 16 squirrel girl, 26 sinister, 311 debrii are good but you arent playing all of them right? how exactly is this getting power?
3. Desafíos de Equilibrio y la Honestidad en los Niveles de Poder.
El equilibrio de poder es un tema central, especialmente en formatos multijugador como Commander (EDH), donde la falta de honestidad sobre el nivel de poder de un mazo (brackets) arruina la experiencia de juego. Se valora la intención de diseño que prioriza el sabor (flavor) sobre el poder puro en entornos casuales.
- The irony of giving a new mtg player a high power commander is that their commander will eat removal first. Sometimes i feel bad for newbies trying to speedrun into high power decks.
- At least be honest about the power level so i play a deck that matches that power level. I would say hit me up but no one hits me up so i suppose i am stuck in the pick up commander games with weird bad vibes cis dudes forever land.
- I was aiming for precon power. If the choice came down to power or flavor for a card, i always opted for flavor first.
- I feel a lot of low power games i join wind up becoming gross when people undersell their decks.
4. Mecánicas de Interacción y Robo de Poder.
Se destacan las mecánicas que permiten a los jugadores interactuar directamente con las estadísticas de poder del oponente o robar recursos. Cartas con efectos de "power steal" o manipulación de contadores son vistas como herramientas poderosas para el control y la sorpresa en el juego.
- Activate main once per turn give up to 1 of your opponents characters -100 power until the end of this turn. Then, if you have 2 or more life cards, you may add 1 card from the top card of your life cards to your hand. 22.
- The new shambles card is a way to manipulate base power of your opponents characters, so this card could possibly out something with 9k power.
- Laufey - steals 1 power from every card in his location on reveal nocturne - she replaces any location she moves to.
- The power of a tourney went really bad for me and i almost lost. Stephanivien please to not speak strategy to me. I only know gun go boom.