1. Juegos como Mecanismo de Afrontamiento y Escape.
Muchos usuarios encontraron en los videojuegos una vía de escape y una herramienta para sobrellevar el estrés, la ansiedad y el aislamiento durante la pandemia. Juegos como Animal Crossing: New Horizons, Final Fantasy, Pathologic 2 y otros, se convirtieron en refugios personales y fuentes de consuelo.
- When the pandemic started were there any games that helped you cope? honestly a great game for when the worlds falling apart.
- When the pandemic started, were there any games that helped you cope? when i was very ill with covid at the beginning, all i could do was play this and watch youtubers play it. Its what kept me going when i felt like death, so its very special to me.
- During the pandemic gaming became a escape for many people who all were confined to their own four walls. Games gave them the opportunity to forget and focus on something else. It was a possibility to pass the time while having fun.
- Animal crossing new horizons has turned 5 years today this game brought so much comfort for me during the tough 1st year of the covid pandemic. I used to lose hours in it and provided escape from that stressful time.
- I played pathologic 2 in a fugue state in the first few months of the pandemic in 2020. It became the only piece of media i could get my brain to latch on to. Going from the empty, miasma-choked streets of the town on gorkhon to the empty downtown in my city was genuinely haunting.
- When the pandemic started, were there any games that helped you cope? the saving graces of 2020. I also ended up playing and beating older games i hadnt finished.
- When the pandemic started, were there any games that helped you cope? building a town from the ground up was exactly what i and millions of others needed that year.
2. El Juego de Mesa 'Pandemic' y su Resonancia Surrealista.
El juego de mesa 'Pandemic', que simula la lucha contra la propagación de enfermedades, adquirió una resonancia particular y a menudo surrealista durante la pandemia real. Esto llevó a algunos a dejar de jugarlo por ser "demasiado real", mientras que otros encontraron en él una forma de procesar la situación o incluso un respiro psicológico.
- Bonus game pandemic! i havent played this since we lived through an actual pandemic and it fell out of favor.
- I caved and we played pandemic for the first time in at least 6 years. Its a good game though and i was a researcher and cured all four diseases so i think that was psychologically helpful on some level.
- We playhed the various pandemic games, including the first legacy, quite a lot a few years ago. And then in 2020 we just stopped for some reason. Hmm, i wonder why that was?
- I played that fairly regularly before the pandemic started, and then still a little bit into the pandemic, but wiping out the world started to feel a bit too on the nose, at the time, so i havent played it since 2020.
- I used to find playing the pandemic board game quite thrilling. Not it feels more like spending a few hours reliving those dark thoughts your brain throws up when youre trying to get to sleep on a sunday night.
- I think iknow how you feel. Back when the term pandemic meant a boardgame, i found out the behavior of splice and tried to figure it out.
- Is pandemic the worlds most depressing board game? well, maybe, possibly. Definitely nicer than the real thing. D board game night with friends, live at.
3. Impacto en Hábitos de Juego y la Industria.
La pandemia alteró significativamente los hábitos de juego, llevando a un aumento masivo en el tiempo dedicado a los videojuegos y juegos de mesa, y a un auge en la industria. Sin embargo, también generó una "burbuja" de inversión y expectativas poco realistas, cuyas consecuencias se sienten años después con cierres de estudios y despidos.
- For similar reasons, as shitty it may sound, the pandemic was my best period for gaming since i was a kid. I played so much without worries, which is usually kinda hard for me.
- New article - playing to forget the pandemic? try to zone out and not think of the world that was exploding through 46 interviews conducted in canada, this study explores how the pandemic has transformed our relationship to f2p games - in our routines, our spaces, our daily lives.
- Also it was the start of the pandemic where everyone had to stay inside, video games were getting a huge boost from that alone.
- I have no evidence for this but i think it was partially pandemic got people into gaming and this game found all of them.
- I actually know quite a few people that jumped into gaming during the pandemic but then slowly reduced or completely stopped playing after things opened up again. Those numbers arent happening again unless we have a real life zombie apocalypse.
- The pandemic was devastating for small studios. In spain, many of them, some of them iconic, had to close its true that the pandemic caused many people to stay home and video games to boom, but that only affected the big ones many small studios received investment from clueless men in suits.
- The videogames industry is being torn to shreds by rich people who were too foolish to understand the opening of the pandemic and what things like lockdown, mass unemployment, and a smidgen of extra money meant for regular people. All that wealth and knowledge wasted on people with no brains.
4. Nostalgia y Sentimientos Mixtos Post-Pandemia.
Años después, muchos jugadores experimentan una nostalgia agridulce por el período de la pandemia, recordando el tiempo libre para jugar y la conexión social a través de juegos, a pesar de las dificultades y el trauma del momento. Esta nostalgia se mezcla con la conciencia de las pérdidas y el impacto duradero de la crisis global.
- Yeah, its a happy and depressing feeling at the same time. Happy because i had a lot of fun times on the game during 20202021. Depressing because it came out literally on the same day that the covid pandemic happened.
- Interesting read! i think people are nostalgic for the pandemic era because they know how that story ends - they hunkered down, played some games and eventually got to go back outside and live again. They forget how aggravated and bored they were, and how those games were largely just filling time.
- I will never say that i _miss_ pandemic times, but i did spend 3-4 weeks making a scenario based on a song of ice and fire for a 30 year old isometric 2d game, with zero regrets or shame.
- A bit odd to think of the good old days of animal crossing nh when we were right at the start of a nasty pandemic.
- I dont miss the pandemic lockdown except for the bit where we all got to escape into our animal crossing islands all day _.
- Is it terrible of me that im borderline nostalgic for the early lockdown phase of the pandemic, when the streets were empty and everyone wore a mask and we all were playing animal crossing simultaneously.
- The time warp that the pandemic created sucks. Everything is older than it feels. Breath of the wild is almost 10 years old. Into the spiderverse isnt far behind. What the fuck?!?