1. Precios Elevados y la Devaluación del AAA.
Los jugadores expresan frustración por el aumento de los precios de los juegos AAA (llegando a $70 o incluso $100), sintiendo que la calidad no justifica el costo. Existe un consenso de que este dinero extra no se destina a los desarrolladores, sino a los ejecutivos, lo que lleva a los consumidores a buscar alternativas más económicas o a esperar grandes descuentos.
- I wanna play legends z-a genuinely because it actually looks like it did a decent job and i genuinely am interested in the amount of sauce it looks like it has if only it wasnt 70 freaking dollars man money doesnt grow on trees.
- I dont regret buying digimon story time stranger but i do regret spending 70 for it. Once you look past the money spent on a low fps game with poor textures and no graphical features with overpriced dlc its a fun game made for fans and accessible to everyone.
- A 100 dollar game would cost me roughly 4.8k-5k which is a whole lot of money for the average salary so yeah id probably just quit playing videogames completely at that point if it became even slightly uncommon as a pricing.
- I would be happy paying more for big games if i knew the the extra money went to the developers but that doesnt happen within the aa gaming structure.
2. La Ética del Gasto y la Codicia Corporativa.
La discusión ética se centra en dónde termina el dinero del consumidor. Los despidos masivos persisten a pesar de los ingresos récord, y las adquisiciones polémicas (como la de EA por fondos vinculados a Arabia Saudita y Jared Kushner) impulsan a los jugadores a boicotear y "votar con la cartera" para evitar financiar entidades con prácticas cuestionables.
- The reason why i never bite on the whole games are expensive to make, so 100 bucks is a bargain is even when games make hand over fist and cause all kinds of profits, people still get laid off. None of that extra money is going back to the people who build them, so nuts to that.
- I am sorry for the people employed at ea or what have you... But i just dont understand this pervasive sentiment that we need to bail out the big firms by paying lots of money for crummy games.
- Nobody should ever buy an ea product again. I dont care how badly you want that new madden, or the new star wars or whatever the fuck. After the buyout, your money is going directly into the pockets of the saudi government and donald trumps son in law.
- I will not give money to those vcs that will buy it. I will not support the investors at all. I have bought every madden since it started. I will easily drop it.
3. Modelos de Monetización Agresivos (Suscripciones y Gacha).
Los servicios de suscripción como Game Pass están siendo criticados por sus aumentos de precio, lo que anula su valor percibido. Paralelamente, los modelos gacha y de microtransacciones son vistos como inherentemente depredadores, diseñados para explotar el FOMO y la adicción, drenando grandes sumas de dinero de los usuarios.
- Gatcha is inherently predatory. Lootboxes are inherently predatory. Gambling is inherently predatory! you can enjoy those kinds of games and still recognize that.
- That gamepass price hike is a bit much. If i had all the time in the world to play, id still buybut i dont. And at that price, its too much money wasted.
- I dont let myself spend any money on gacha. Like ill buy an occasional guaranteed permanent thing like extra inventory, but never gacha currency.
- I dont think game pass was ever going to work long-term. You are either screwing over studios, are too expensive for most people to justify the cost, are losing money, or some combination of these.
4. El Caso Pokémon: Bajo Presupuesto y Máximo Beneficio.
La franquicia Pokémon es un punto focal de la discusión, ya que genera ganancias masivas (principalmente por merchandising y TCG), pero se percibe que invierte muy poco en el desarrollo de los juegos principales, resultando en títulos de baja calidad técnica vendidos a precios premium. Esto subraya la desconexión entre el éxito financiero de la IP y la inversión en el producto base.
- It was revealed pokémon legends z-a had a thirteen million dollar budget, comically low for the biggest multimedia franchise.
- Pokemon doesnt need money from games to be successful at this point. They make all their cash off plushies, games are just so they can make more plushies of the new guys.
- I am kinda with gamefreaks on that part if nintendo doesnt want to give a little extra money on their billion dollar franchise to make a good game why should i?
- I just cant get over how legends za takes place in one single city and gamefreak had the gall to make that entire city nothing but big boxes with flat png textures.