1. La Inflación como Argumento para el Aumento de Precios.
Muchos en la industria y entre los jugadores argumentan que los precios de los videojuegos deberían haber aumentado significativamente a lo largo de los años para mantenerse al día con la inflación general y los crecientes costos de producción. Se compara el valor nominal de los juegos antiguos con su equivalente ajustado a la inflación hoy en día.
- Friendly reminder that in 1990 a new nes game could be 50. If games kept up with inflation, theyd be 120 right now.
- Standard 60 for triple a games was apparently set around 2005. To keep up with inflation, games would need to be nearly 100 now.
- I dont want to pay 100 bucks for a video game but to be honest i often think about how despite inflation on nearly everything else in the world, video games have remained pretty standard on price points.
2. El Impacto de los Salarios Estancados en la Asequibilidad.
Una crítica recurrente al argumento de la inflación es que, si bien los precios de los bienes pueden haber subido, los salarios y el poder adquisitivo de la mayoría de las personas no lo han hecho al mismo ritmo. Esto hace que, aunque un juego sea "más barato" en términos ajustados a la inflación, siga siendo inasequible para muchos.
- Our incomes have remained static while inflation has risen and risen. So yeah, games should probably cost 100, but we should be making way more money than we are.
- Imagine wanting to pay more for video games in a time of widespread economic hardship. Game prices may not have kept with inflation, but you know what else hasnt to an arguably greater degree? wages and income.
- I see people saying that 80 bucks for a game is actually cheap accounting for inflation but thing is it really aint because last i checked wages havent changed in forever so people are making pre inflation money and paying post inflation prices.
3. La Perspectiva de que los Juegos son Históricamente Más Baratos.
Contrariamente a la percepción popular, muchos análisis sugieren que, una vez ajustados por la inflación, los videojuegos son en realidad más asequibles hoy que en décadas pasadas. Se citan ejemplos de precios de lanzamiento de consolas y juegos antiguos que, en valor real, superarían con creces los precios actuales.
- Gamers are actually super lucky at the lack of inflation. For example, i paid 60 for oblivion in 2006. For games to still be hovering around 70 in this economy is kind of wild when you think about how expensive everything else got!
- Adjusted for inflation, games are cheaper now than they ever- were in a recession babe.
- Games are so cheap currently! a lot of n64 games were 75, and ps1 games 60 - you can easily double those if youre accounting for inflation.
4. La Evolución del Mercado y los Costos de Desarrollo.
El mercado de los videojuegos ha cambiado drásticamente, pasando de un nicho a una industria masiva. La distribución digital ha reducido ciertos costos, pero los presupuestos de desarrollo y los gastos de producción han aumentado exponencialmente, lo que complica una comparación directa de precios basada únicamente en la inflación.
- Its also not correct to talk about inflation in a vacuum for game prices they have gone from niche to mainstream and the more you sell overall the less you need to make on each individual sale. You cant just say well it cost x amount in 1985 dollars!. Totally different market.
- Why should the price go up? why are you using inflation as a metric? the games are digital now, people arent making most of their sales on big boxes that have to be on shelves anymore, and box sizes have been reduced to just simple blu-ray cases.
- The counter to the idea that games are too cheap because inflation is that the market for games is vastly bigger than it was in the 80s90s. Games sell more, and have little to no physical cost now.
5. La Asequibilidad y la Percepción del Valor para el Consumidor.
Más allá de los números económicos, la capacidad de los consumidores para pagar los precios actuales de los juegos es un factor crucial. Muchos perciben los juegos como artículos de lujo y, ante la presión económica general, optan por esperar ofertas o buscar alternativas más baratas, lo que genera un debate sobre el "valor" real de un juego.
- Even if inflation was actually a valid indicator and it seriously is not, do you actually think people can _afford_ 70 games? really? do you have any idea what pricing people out of games is doing?
- 70 is not something a lot of people can afford. I dont think ive bought a 70 game since its become the norm i am usually waiting for a sale.
- Money is ever tighter and games have become a luxury in the 2020s. The your games are cheaper now than they ever were argument worked in the 2010s, but it doesnt now and wages arent matching inflation.