1. Colonialismo como Mecánica de Juego.
Muchos juegos, especialmente los de estrategia y simulación, incorporan mecánicas que reflejan la expansión colonial, a menudo sin una reflexión crítica sobre sus implicaciones.
- "so many games are just colonialism sims.".
- "imperialism is pretty much baked into the dna of the 4x genre, it's kind of the point, i don't think that's nessecarily a bad thing tho, it can teach alot about exploitation and colonialism if done correctly.".
- "basically every open world crafting game starts from the assumption that the world is uninhibited, untamed and you need to "civilize" it through resource extraction and violence.".
2. Críticas al Colonialismo en los Videojuegos.
Algunos juegos intentan abordar el colonialismo de manera crítica, ya sea a través de la narrativa, las mecánicas o la representación de las culturas colonizadas.
- "we have ingame storylines and themes that heavily goes against colonialism and imperialism as a whole, that goes against what those groups fought for anyway, the way i see it it's just an option for whoever wants that aesthetic for their characters and i can't see it otherwise.".
- "i do think it's uncomfortable how many self-ascribed "cozy games" keep doing a colonialism though. That's the part that sticks in my craw, not just the pastoralism, which i can understand as a wannabe forest witch bitch.".
- "i'm just gonna silently judge the dismissive complaints that boil down to "but the point is to be comforting and escapist, so what if it is colonialism lite"".
3. La Perspectiva del Jugador y la Representación de las Culturas.
La forma en que los juegos presentan las culturas colonizadas y el papel que se le da al jugador en la dinámica colonial son cruciales para una representación ética.
- "this is a really problematic setting, no? it's colonialism, the game. It's really important, if a game is going there, that it has a perspective on what happened, i think. Does it? let's look to kickstarter where it's already been successful:".
- "the narrative of colonialism goes unchallenged in a lot of games. Not just in "historical" games like civ but basically every open world crafting game starts from the assumption that the world is uninhibited, untamed and you need to "civilize" it through resource extraction and violence.".
- "i'm curious to see if avowed ends with a divided playerbase on the quality of the storytelling. I have a feeling that if you don't really care about the moral implications of colonialism, the political conflict of avowed might not resonate with you.".
4. El Impacto de la Industria del Juego y la Conciencia Social.
Existe una creciente conciencia dentro de la industria del juego sobre la necesidad de abordar el colonialismo de manera responsable y evitar la perpetuación de estereotipos dañinos.
- "kind of just a side tangent/thought, but the way that colonialism was handled in dawntrail has already given people the balls to respond to me with shit like "well if you think that's colonialism then obviously colonialism wasn't that bad" so i genuinely don't even want to call it that because it".
- "this. More games should address the ties ttrpgs have historically had to colonialism by holding problematic elements under a critical lens, rather than trying to remove those elements entirely. Some stories are messy, uncomfortable, and not for everyone. That doesn't mean they aren't worth telling.".
- "i'm just gonna silently judge the dismissive complaints that boil down to "but the point is to be comforting and escapist, so what if it is colonialism lite"".