1. La Apatía como Síntoma de una Industria Saturada y Explotadora.
Muchos usuarios expresan una sensación de hastío o indiferencia hacia los lanzamientos recientes, atribuyéndolo a la sobrecarga de contenido, las prácticas anticomerciales y la falta de innovación genuina por parte de las compañías.
- The video game landscape is so dull nowadays i fear for the long term future of this medium. Apathy is the worst enemy of an entertainment industry.
- That sense of apathy you have when you own hundreds of video games on steam but still have nothing to play.
- I think gaming reached an apex hardware wise, software wise were barely scraping forward if at all. Its hard to be excited for a game that feels like it couldve come out a decade ago on hardware that did come out a decade ago. Its not consumer apathy, but corporate disinterest in innovation.
- I just feel general apathy honestly. I have smt to praise as far as atlus games anyways i feel like team maniax is doing a great job. I would like them to remake smt1 and 2 though. Especially since smt1 already has an english script.
2. El Impacto de la Apatía en las Prácticas Comerciales y la Crítica.
Se señala que la indiferencia del consumidor permite que las empresas implementen prácticas predatorias o anticomerciales, y que la falta de interés general dificulta que las críticas positivas o negativas tengan un impacto real.
- And i completely agree. The thing with consumer apathy is it allows anti consumer practices to become the norm. Just look at tiered game packages and paywalled content. Its all well and good to say dont buy it because most people arent like you and i.
- Absolutely, its too heavily weighted to be casual general apathy means people wont leave reviews on things they like, meaning a positive rating, especially for smaller or newer games, is incredibly difficult.
- Nintendos change of tos isnt news peoples apathy is.
- Expect nothing from them. There will be a few exceptions, but this is what we bought with our apathy.
3. La Apatía como Respuesta Personal al Desgaste y la Decepción.
Varios comentarios reflejan una transición personal de la emoción o el enfado a la apatía como mecanismo de defensa ante decepciones repetidas con franquicias queridas o el estado general de la industria.
- I think stopping caring is the biggest problem. Anger is usually a flash in the pan but apathy lasts much longer. Ive been playing since 2013 and i just cant engage with the game the way i want to.
- I had the same realization myself. I wasnt really excited about anything, i just felt apathy. Idk if thats cause all the scummy things nintendo has been doing or it all just feeling so corporate now? wish i was excited cause theres so much new stuff. Ill just stick to the old stuff for now.
- I think ive reached a point of apathy with hsr at this point, fate collab tanked patience bar to 55, end of amphoreus tanked like 54 and what im hearing abt the next world about the pathetic design changes and the same guy who wrote the latter half of amphoreus being lead writer again is.
- I should have been more clear that my apathy-driven transition down to being a casual playerobserver is in the modern video gaming space. Im still an enthusiast when it comes to older games and consoles, and can talk about those all day. But i just cant care much about modern games anymore.
4. La Apatía como Tema Narrativo y Obstáculo Creativo.
El concepto de apatía aparece también como un tema explorado en narrativas de videojuegos, o como un obstáculo que los creadores deben superar para mantener la pasión en sus proyectos.
- Im really excited about a fact that in pathologic 3 the player needs to kick and crash everything to get rid of apathy hes so me.
- I think people should approach every game metroid or otherwise with complete apathy. Youll find out if you love it, despise it, think its just fine, maintain your apathy, etc at some point before you decide to put it down.
- Death stranding is the oddest, weirdest, most cathartic, and emotional experience ive ever had with a game. The themes of loneliness, isolation, empathy, and connecting with people both emotionally and socially. Unity over being divided. Empathy over apathy. Its the most kojima will ever kojima.
- I think its apathy, no one cares for others anymore, they only worry about that next cool purchase or iphone the economy is the only thing that will get them in the game.